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CAREER MODE

How your pay is calculated

Four things decide what a month pays: your rank, your base, how much you flew, and how you handled what went wrong. Here is each of them, with the real numbers.

4 MIN
A crew bag and a rostered day — the month a salary is actually built from

Every figure in this article is the figure the software uses. Nothing here is rounded for the telling, and nothing is a plan.

A month of pay is built in four steps, and each one is a plain multiplication. If you read only one thing: you are paid for the hours you fly, at a rate set by your rank and where you are based, and everything else is a bonus on top of that.

Step one — your rank sets the rate

Every rank has an hourly rate, and it is paid on BLOCK time: from the moment the aircraft moves off stand to the moment it stops on the next one. Not airborne time, and not the time you spent setting the aircraft up.

A rank is reached with flown hours and cannot be bought. What it is worth once you have it is the figure below.

One exception, and it catches people: a Captain flying a type they hold no command endorsement on is paid at the Senior First Officer rate for that sector. The rate follows the seat you are qualified for, not the stripes on your shoulder.

THE LADDERClick a rank to see what it pays.
Hours are flown and accepted — nothing else moves them, and the rate shown is before your base multiplies it. The three grades in gold are examiner ranks: still the ladder, but a different job rather than the next step after a command. A command rank flying a type it is not endorsed on is paid at the Senior First Officer rate.

Step two — your base multiplies it

Where you are based changes what an hour is worth. The four fields a career can start from all pay the rank rate exactly; every posting above them pays a multiple of it, up to 1.60 at Prague.

It is not a reward for flying somewhere harder. Every base builds its roster to the same fifty-hour target, so what changes is the rate, not the workload.

A transfer is paid once, out of money you earned, and each rung pays itself back in roughly three months of a full line. Sectors you have already flown keep the rate they were paid at.

Every base, with what an hour is worth there and what the posting costs to take. Hover a dot to read it. The four fields in Vietnam that pay ×1.00 are where a career starts; the rate climbs from Hanoi outward.

Step three — the month itself

Sector pay is credited as each flight is accepted. On top of it, three bonuses settle at the end of the month:

  • Hours above 25:00 in the month pay one and a half times. The guarantee is half a full sheet, so a real month of flying is past it rather than staring at it.
  • Flying on 8, 12 or 16 separate days adds 10%, 20% or 30%. It rewards turning up, not marathon sessions.
  • Flying at least 80% of the roster you were given adds 15%.

The whole stack is capped: bonuses can never exceed your base pay for the month, so the most a month can pay is double what the flying earned. Under probation every one of them is void — you keep flying, you keep being paid for sectors, and you lose the upside.

The daily sign-in

Signing in on consecutive days is rewarded, and what it pays depends on the rank you hold. Miss a day and the run starts again.

When something goes wrong in the cabin

A sector can throw up a disruption — a passenger taken ill, smoke in the hold, a security threat. The cabin reports it, and you decide what to do about it.

Answer correctly and that sector pays a multiple of its own pay; the graver the event, the larger the multiple. Answer promptly and you earn all of it, dither and you earn a shrinking share of it.

Get it wrong and you lose part of that sector. The dock is capped at half of it, it never follows you into next month, and it never touches your hours. A career economy that punishes one bad night by making the next twenty worse is one nobody keeps playing.

Turning the disruption setting up buys you more events, not more money: the reward for each one is divided by how often they happen, so a busier sky buys drama and never income. The penalties are NOT divided that way — asking for a busier sky has to be genuinely riskier, or it would simply be free money with extra steps.

Minorup to ×1.2Moderateup to ×1.7Seriousup to ×2.3Graveup to ×3.0Mishandled−½ sector, at worstmeasured against that sector's own pay
Answer it correctly and the sector pays a multiple of its own pay — the graver the event, the larger the multiple, and the quicker your answer the more of it you earn. Get it wrong and you lose part of that sector and nothing more: the dock is capped at half of it, it never follows you into next month, and it never touches your hours.

What none of it can reach

None of this touches your logbook. Hours are the one thing only flying produces, and no bonus, penalty, base or streak moves them by a minute.

And none of it is for sale. SkyHub is bought once; no hours, cash, rank, rating or shortcut is ever sold for real money.