Briefings
How the airline works, written out properly — the grading, the flight plan, the career, and the hobby around it.
What is a virtual airline, and how do you join one?
A plain explanation of virtual airlines, what joining one actually involves, what to look for in a good one, and what the words on their sign-up pages mean.
Read itWhat a career economy adds to a flight simulator
Microsoft Flight Simulator 2024 ships with a career mode. This is what a separate career economy is for, and who it is and is not worth it for.
Read itYour first flight, start to finish
From signing up to a graded sector in your logbook: what you install, what you do once and never again, and what happens the first time you push back.
Read itHow a flight is recorded, from Boarding to Deboard
What starts the recording, what it keeps, what ends it, and what happens to the sector if your connection or your simulator gives out halfway.
Read itRunning the cabin: what the Inflight Management Panel does
The panel you fly with: what the wheel does, why the cabin signs take four seconds to come on, and why the doors refuse to work while the aeroplane is moving.
Read itWhich simulators and aircraft SkyHub supports
The simulators the flight recorder connects to, the add-on aircraft it has actually been flown behind, and how that list grows.
Read itWhat a monthly roster actually is
You are issued a month of flying rather than picking routes. What is on that sheet, how it is built, and what you can do about the duty you do not want.
Read itWhy hours and money are two different things
Two currencies doing two jobs. Hours decide when you may be promoted, cash decides whether you can afford it, and neither one is for sale.
Read itHow you get promoted, and what command costs
Rank is gated on hours you actually flew, command is a training course rather than a purchase, and command is held one aircraft type at a time.
Read itWhat is actually in an operational flight plan
An OFP is not a route string. Here is what the document contains, why each part of it exists, and how SkyHub fits alongside SimBrief rather than against it.
Read itHow a landing is graded
The touchdown thresholds, what each one costs you, and the twenty-odd other things the recorder was watching while you were busy flaring.
Read itCan you cheat, and what stops you
Every figure a virtual airline pays you for was written by a program on your own computer. Here is what SkyHub does about that, and what it honestly cannot do.
Read itHow your pay is calculated
Four things decide what a month pays: your rank, your base, how much you flew, and how you handled what went wrong. Here is each of them, with the real numbers.
Read it

